Expeditions: Rome is a new game from the creators of Jagged Alliance 2 and X-Com, published by Elex. This turn based tactical strategy game has you playing as Caesar during his rise to power in ancient Rome. In this guide we will be going over the best skills for your triarius class and what they do along with their complete skill tree so that you can get an idea on how you want to build yours!
The Triarius class in Expeditions: Rome is a melee combatant with a lot of support capabilities. Companions like Syneros, as well as any generic Triarii that you recruit, are the only ones that can equip staves. Similar to pikes, these weapons have attacks that reach enemies that are multiple hexes away. Moreover, these types of weapons can shred the armor of targets.
This Expeditions: Rome guide outlines the Triarius class skill tree and provides suggestions on the best skills you should focus on for this class. Click the links below to jump to specific skill trees or straight to the best Triarius skills:
Expeditions: Rome’s Triarius Class Skill Tree
The Triarius class in Expeditions: Rome has three skill trees: Medic, Flagbearer, and Destroyer. In each branch, there are tiers requiring you to spend a certain number of points (i.e., 0/1/4/7) before you can obtain new active and passive abilities.
You’ll probably have enough to unlock the greatest skills on a number of these branches as you advance through the game. Nonetheless, we’ll go through the top talents for the Triarius class in Expeditions: Rome so you can be ready for the early game.
Note that we’ve outlined which abilities are active (A) and passive (P). Likewise, we’ve added if certain skills have requirements or if they have additional ranks or levels.
Skills of the Triarius Medic Class
- Medic (P; 2 ranks) — +25/50% more health restored when healing.
- Logistics (A; 2 ranks) — +1/2 movement for all allies within a 3-hex radius.
- Cure (A) — Removes bleeding, poisoned, burning, and burned from an ally.
- Poisoner (P; 2 ranks) — +5/10% chance for attacks to poison a target.
- Good As New (P; requires Cure) — Cure also restores 25% HP for each status effect that gets removed.
- Revive (A; 2 ranks) — Brings an incapacitated/downed character back up to 25/50% HP. They’ll retain unused movement, but their action points will be spent for that turn.
- Interference (P) — If an enemy within your reach attacks an ally, you can make an attack of opportunity.
- Curse (A) — Applies weakened (-50% damage) to all enemies in a 6-hex radius.
Skills of the Triarius Flagbearer Class
- War Horn (A; 2 ranks) — +25% damage for all allies in a 6-hex radius; increases the duration by an extra turn if upgraded.
- Bolstering Presence (P) — All adjacent allies won’t fail morale checks.
- Guidance (P; 2 ranks) — +3 morale to allies within a 2-hex radius if you down an enemy; gives +2 additional morale if upgraded.
- Inspire (A) — Restore an action point for a single ally within an 8-hex radius.
- Ruse (A) — Target a circular AoE within 8-hexes, causing enemies to move. Useful when forcing opponents to leave cover or trigger attacks of opportunity.
- Orator (P; requires Inspire) — Inspire resets your ally’s cooldowns as well.
- Embarrassing Ruse (P; 2 ranks; requires Ruse) — Ruse also causes -10/20 morale.
- Rousing Speech (A; 2 ranks) — Restores +25 HP to all allies within a 6-hex radius; the ability gains +2 charges if upgraded.
Skills of the Triarius Destroyer Class
- Deathblow (A; 2 ranks) — +50% damage versus a target that’s stunned, stuck, knocked down, or sundered; doubles the damage if upgraded.
- Fortune Favored (P; 2 ranks) — +5/10 critical chance.
- Shredder (A) — +1 armor shred.
- Quick Lunge (P) — Damages and cripples a target (i.e., -50% movement).
- Reckless (A; 2 ranks) — +50% base damage and +1 armor shred; base damage is doubled if upgraded.
- Quick Feet (P) — You no longer trigger attacks of opportunity when you move around enemies; only when disengaging.
- Sunder (A) — Deals damage and +2 armor shred; sets the target’s shield strength to zero.
- Finisher (P; 2 ranks) — Attacking an enemy that’s stunned, stuck, or knocked down restores +10/20% HP. If an attack kills an enemy, an action point is refunded and the cooldown of Deathblow is reset.
In Expeditions, the best skills for the Triarius Class are: Rome
We found that the In Expeditions, the best skills for the Triarius Class are: Rome include the following:
Generally speaking, most of the restorative and reviving abilities here are very helpful, especially if you’re playing on higher difficulties. Logistics, though, is one of the better options out there since other classes will want to have more movement points.
War Horn, like Logistics, is another amazing Tier 1 skill, and it’s got a wide AoE, too. Next, you’ve got Inspire and Orator, which are unbelievably crucial if you need allies to continue striking foes and chaining kills. Lastly, Rousing Speech is just icing on the cake due to the massive healing AoE.
Triarii have the ability to tear armor with their staves and pikes, as previously described. If you’re up against bosses or elites (those with laurel leaves on their class symbols), this is very handy since they’re usually well bolstered.
The Shredder and Reckless skills, which increase the armor shred value, help in this regard. Unfortunately, this tree doesn’t really provide a lot of bang for your buck compared to Flagbearer.
Guides related to
And that’s the complete list of skills for the Triarius class, as well as the best skills for the Princeps, in Expeditions: Rome. For more tips, consider heading over to our guides hub for the game, which includes helpful articles on everything from romance options to Legions and more!